In the April 2025 issue of EDGE magazine, the developers of DOOM: The Dark Ages shared some detailed insights into the ...
Id Software looked to the likes of Batman and Star Wars to help shape Doom: The Dark Ages into the game it is today. In ...
Doom: The Dark Ages takes a decade of learning and combines it with the grounded, strafe-to-aim movement of the original 1993 video game.
Simple as that." “Marty” being id Software studio director Marty Stratton. But that’s just…strange. I mean, what studio head/developer would not want their game to be played by more people ...
Why wait? A modder is bringing Doom: The Dark Ages to classic Doom with all its deadly toys included
If you'd rather wait for the full game, it looks like you're in for a treat. Id Software chief Marty Stratton recently said Doom: The Dark Ages is the studio's "biggest" game yet and a "dramatic ...
In an interview conducted by PC Gamer at a recent preview event, studio chief Marty Stratton spoke about the team's approach to creating The Dark Ages' game world, specifically noting the sheer ...
As reported by Eurogamer, id’s executive producer Marty Stratton and game director Hugo Martin revealed this in a recent Q&A. Stratton said this: “We made that decision early so we could ...
DOOM: The Dark Ages release date has been confirmed, and id Software has done a massive deep-dive on the big gameplay changes coming in The Dark Ages.
After attending a Doom: The Dark Ages preview ahead of Thursday's Xbox's Developer Direct, with game director Hugo Martin and studio director Marty Stratton, what stands out most is how approachable ...
Results that may be inaccessible to you are currently showing.
Hide inaccessible results